– by Andrew Charlton
Skyforge is a Massive Multiplayer Online Role-Playing Game set in a wild and fanciful Sci-Fi fantasy world revolving around gods, immortals and hellish creatures from beyond the stars. Players can switch class at will, and the game endeavours to have a more active and energetic combat system than others games in the genre.
Player vs. Player combat is very rarely done well in MMORPG’s, and Skyforge is nothing special in that regard.
Recently, Skyforge released a new game mode, Battle of Equals, where players are set against each other with all advantages removed.
As the name suggests, it’s built as a way for players to fight against one another on even footing.
You lose access to your symbols, as well as the prestige levels of your equipment, and only have access to whatever you have equipped at the time.
This sounds good, and they do put a good effort into making everyone feel as if they’re on even ground with one another. I’d say we are even, things do feel… balanced, in a way.
The problem is, it isn’t any fun.
I first began to suspect it might be boring when I had to wait ten minutes to find a game. If no one’s playing the mode, then likely the games populace have realised this well before I did.
The matches are a crawl. From the start, I felt like Skyforge was too easy, because the paladin was almost invulnerable to harm, and never has that been more obvious here.
The games came down to four paladins beating on each other for almost five minutes, while some kind of high damage character pings at the fight from afar, or chases after the opposing damager in the world’s slowest game of tag.
Player vs. Player combat is very rarely done well in MMORPG’s, and Skyforge is nothing special in that regard. Skyforge is a fairly enjoyable MMO, but I would recommend staying far away from any of its PvP offerings.
Photo credits: YouTube Image, sf.my.com, gamespot