– by Andrew Charlton
I don’t expect anyone to remember DarkWatch, which was released in 2005 by High Moon Studios, but boy do I have fond memories of this game. Published by Capcom, it was a first person western game, based around an order called the DarkWatch. They do the obvious: hunt vampires and kill thousands of cowboy zombies.
This game was great, and I don’t think I’ve seen games embrace ridiculousness quite as well since. It even had moral choices, a rarity for games back then, and you’d gain different powers depending on if you were good or evil.
The mechanics and gameplay blatantly ripped off Halo. But I’m sure many people thought the leather-clad vampire cowboy who hunted other vampires was the coolest thing in the world.
That’s what this game is: edgy, dark and absurd. It’s a ten-year-old kid’s idea of cool. You used guns covered in spikes, crosses and sword. You had “blood shields.” You had cardboard cut-out women with G-cup breasts to fawn over.
Tala, a vaguely Native American character, was the first video game character to feature in a playboy spread. The game’s femme fatale, she was dressed in half-torn leather bodysuits and had breasts that looked like balloons.
That ridiculousness aside, I’ll always have a soft spot in my heart for Darkwatch. If you have the opportunity to, I beg you to check it out. There’s just something cathartic about relishing in the silliness of it all. It also has a tight gameplay, awesome action and a wonderfully corny story.
Photo credits: DarkWatch Wiki, Blog Qpot, Comic Vine